Disney takes another step toward developing its own theme-park metaverse.
— The American multinational entertainment and media conglomerate has taken another step toward developing its own theme park metaverse.
— Having received approval from the United States Patent and Trademark Office last year, Disney propose to create its own virtual reality space at its theme parks.
— Over 300 patents have already been issued to the entertainment company for its ride systems, live entertainment, interactive technology, special effects, fiber optics, and advanced audio systems.
Disney has filed a patent for metaverse technology, which would allow theme parks to track guests while projecting individualized 3D pictures onto them.
The entertainment firm has received a patent for a “virtual-world simulator.” Here’s what the technology, which includes a tracking system and 3D picture projection, could accomplish.
As the entertainment giant experiments with headsetless augmented reality, Disney park visitors may soon be riding through the metaverse.
During the last week of December, Disney Enterprises was granted a patent for a “virtual-world simulator.” According to the US Patent Office, the system would project 3D visuals and digital effects onto physical environments.
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The system would track individual park visitors to customise projections rather than being built for bulk enjoyment. For example, one family might see Mickey Mouse welcoming them at a hot-dog shop, while another would connect with Harry Potter while sipping Butterbeer.
“The technology is in line with Disney’s goal of telling stories through a “three-dimensional canvas,” Bob Chapek, the CEO explained while the fourth-quarter results call of the company was going on.
“Our efforts thus far are only a foreshadowing of a time when we’ll be able to integrate the real and digital worlds even more effectively, allowing for narrative without borders in our own Disney metaverse” Chapek added.
Disney officials told The Los Angeles Times that the corporation has no plans to employ the simulator at this time, but that the company records hundreds of patents each year to investigate new technology.
“The simulator’s potential to produce virtualized experiences without the use of a headset or mobile device, which “may be pricey and difficult to use,” is highlighted in the patent”
Wearable AR gadgets will also necessitate “burdensome sanitary measures” throughout the COVID-19 period, according to the report.
Disney made it known that “the patent will be used to create a virtual world at its brick and mortar venues such as inside a theme park or Disney property”